{"site":"Yomimono","license":"CC BY 4.0 (citation required)","generated_at":"2026-05-27T07:34:04.060Z","story":{"id":"r_51097c307bc1426c822246d0","slug":"muse-dash-2-fills-in-what-the-first-game-left-undone-creator-says","url":"https://yomimono.id/muse-dash-2-fills-in-what-the-first-game-left-undone-creator-says","headline":"Muse Dash 2 Fills In What the First Game Left Undone, Creator Says","summary":"At BitSummit PUNCH in Kyoto, peropero CEO Haoqi showed the domestic debut of Muse Dash 2. The sequel adds arcade play, a Rhythm Heaven-style mini-game collection, and planned multiplayer. In an interview with 4Gamer, Haoqi said the game packs in ideas he could not realize during the original's limited budget and team size. New note gimmicks, a revised scoring system, and chart branching are confirmed, though the core tap-and-hold controls remain unchanged.","why_it_matters":"Haoqi frames Muse Dash 2 not as a mechanical overhaul but as a chance to execute the original vision that budget and team size prevented, suggesting the sequel will expand content rather than reinvent the core loop.","published_at":"2026-05-27T05:45:54.000Z","source_count":1,"sources":["4Gamer.net"],"citations":[{"source":"4Gamer.net","title":"\"We packed in everything we wanted to do but couldn't with 'Muse Dash'.\" Interview with Creator Haoqi on the Latest Title 'Muse Dash 2' [BitSummit]","url":"https://www.4gamer.net/games/004/G100415/20260525026/"}],"license_url":"https://creativecommons.org/licenses/by/4.0/","entities":{"anime_titles":[],"manga_titles":[],"work_titles":["Muse Dash","Muse Dash 2"],"studios":[],"people":["好奇"],"type":"news","domain":"games","is_roundup":false}}}