{"site":"Yomimono","license":"CC BY 4.0 (citation required)","generated_at":"2026-05-22T19:38:20.776Z","story":{"id":"r_49df424382e647dc8a859668","slug":"karate-rogue-mixes-turn-based-strategy-with-roguelike-dungeons","url":"https://yomimono.id/karate-rogue-mixes-turn-based-strategy-with-roguelike-dungeons","headline":"Karate Rogue Mixes Turn-Based Strategy With Roguelike Dungeons","summary":"Denfaminicogamer reports on KARATE ROGUE, a karate-themed roguelike from indie studio terry-do GAMES, shown at BitSummit. The game uses turn-based command battles where players manage limited Action Points to combine stances and attacks, aiming for critical hits that recover ACT and enable longer combos.","why_it_matters":"The game reframes the karate genre as a resource-management puzzle rather than a button-mashing brawler, with a critical-hit recovery loop that rewards system mastery over brute force.","published_at":"2026-05-22T09:31:08.000Z","source_count":1,"sources":["Denfaminicogamer"],"citations":[{"source":"Denfaminicogamer","title":"Karate × Roguelike 'KARATE ROGUE' is an Intellectual Karate Game, Not a Brute-Force One. Can a Title Like This Really Be a 'Brainy' Game?! A Karateka Manages Limited Resources and Unleashes Roundhouse Kicks with Full Brainpower [BitSummit]","url":"https://news.denfaminicogamer.jp/kikakuthetower/2605223f"}],"license_url":"https://creativecommons.org/licenses/by/4.0/","entities":{"anime_titles":[],"manga_titles":[],"studios":[],"people":[],"type":"news","domain":"games","is_roundup":false}}}