{"site":"Yomimono","license":"CC BY 4.0 (citation required)","generated_at":"2026-05-23T07:18:42.652Z","story":{"id":"r_eca829fc451f47c3aab08aeb","slug":"calling-is-a-tense-sf-adventure-about-one-way-space-communication","url":"https://yomimono.id/calling-is-a-tense-sf-adventure-about-one-way-space-communication","headline":"Calling Is a Tense SF Adventure About One-Way Space Communication","summary":"Denfaminicogamer reports on 'Calling', a short SF adventure by MatsuOkaGumi shown at BitSummit PUNCH. The player is a pilot stranded in space who must follow instructions from a cute operator on Earth via noisy, intermittent communication while stabilizing the connection with controller sticks. The game combines real-time tension with a fixed UI and a backlog that can also be garbled.","why_it_matters":"The game turns a familiar 'follow instructions' mechanic into a source of real tension by making the communication itself unstable and time-limited, matching its space-isolation premise.","published_at":"2026-05-23T05:30:14.000Z","source_count":1,"sources":["Denfaminicogamer"],"citations":[{"source":"Denfaminicogamer","title":"You can hear, but you can't convey. 'Calling', an SF adventure about surviving the loneliness of space through one-way communication with a cute operator, really hit the mark at BitSummit","url":"https://news.denfaminicogamer.jp/kikakuthetower/260523i"}],"license_url":"https://creativecommons.org/licenses/by/4.0/","entities":{"anime_titles":[],"manga_titles":[],"studios":[],"people":[],"type":"news","domain":"games","is_roundup":false}}}